Who would read this figure in an academic paper on emotion modeling and immediately start thinking of how to use it for ttrpg social encounters… and has two thumbs?

This guy!

  • Stardust@kbin.social
    link
    fedilink
    arrow-up
    1
    ·
    1 year ago

    I would only use it for NPCs, not characters.

    I’d do something like
    If Angry:
    Attempt to anger more: 90% success rate + modifiers
    Redirect anger to another: Values dependent + plausibility of facts check (INT). Does the argument address their social values? Roll a die if DM didn’t entirely decide what the NPC is like.
    Attempt to calm 40% base success rate + modifiers