• Huldra [they/them, it/its]@hexbear.net
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    4 months ago

    Finally, in regards to AI, the belief among those polled was that AI could replace human localizations and translations within the next 12-24 months.

    Yeah throw a separate underapprechiated and extremely exploited workforce under the under the bus instead, fucking asshole morons. How can you talk about “premium games” if the premium experience doesn’t fucking involve the artistic touch of a writer in your own language actually translating it?

    • UlyssesT [he/him]@hexbear.net
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      4 months ago

      Finally, in regards to AI, the belief among those polled was that AI could replace human localizations and translations within the next 12-24 months.

      Just like how automated phone systems have replaced human operators… for the first half hour or so of most incoming calls anyway. Except those automated systems also burn the planet down a lot faster. bazinga

    • NuraShiny [any]@hexbear.net
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      4 months ago

      These are programmers, they think writing code is the highest form of writing and they couldn’t be more wrong.

      • KobaCumTribute [she/her]@hexbear.net
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        4 months ago

        These are programmers

        They were speakers attending some conference, so they’d be executives and PR people. Which does make the general disregard for microtransactions bit surprising, at least, because those are exactly the sort of people you’d expect to be all in for monetizing everything they possibly can.

        • NuraShiny [any]@hexbear.net
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          4 months ago

          The article says developers were surveyed. Those are programmers. I know from experience that Devcom has a lot of developers and programmers on it.

    • Inui [comrade/them]@hexbear.net
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      4 months ago

      I’m a big AI hater but there’s some pretty old games out there that have never had a translation project started and likely never will. I’d rather have a half-assed machine translation than have to consult a GameFAQs guide to reference what the menus do.

      The best solution is of course to pay people properly for localization especially if we’re talking about developing a new game though. FFXIV wouldn’t be the same without the localization team rewriting quest titles to make amusing references to Euroamerican pop culture. And AI will never have that kind of charm.

      • UlyssesT [he/him]@hexbear.net
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        4 months ago

        I’d rather have a half-assed machine translation than have to consult a GameFAQs guide to reference what the menus do.

        I’d have to ask how many acres of rainforest will need to burn for each page of that machine translation before I got excited about that. The treat printers are very electricity expensive.

        • Inui [comrade/them]@hexbear.net
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          4 months ago

          That’s true, I always forget about that part. You can do the same thing with Google Translate or Deepl or whatever already anyway if you can feed it the text. Which I think is less energy intensive since its not using the crazy AI models to do it?

  • LGOrcStreetSamurai [he/him]@hexbear.net
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    4 months ago

    I would imagine that premium game developers don’t see an extra dime if the MTX is poppin’ or not. I’m sure their opinion would be different if they actually benefited from it, but no only the owners do.