• hesusingthespiritbomb@lemmy.world
    link
    fedilink
    arrow-up
    18
    ·
    edit-2
    1 day ago

    Honestly after watching DS9 I think O’Brien is the best engineer in the entire series.

    Almost every other engineer we see works on some flagship federation starship. O’Brien has had to deal with:

    • DS9, a hodgepodge of three different alien technologies and the occasional booby trap
    • The Defiant, which was half baked to such an extent he had to design and implement a complete overhaul of major systems
    • The dominion war alliance fleet, where he had to oversee repairs for the ships of three major alien races. Even if he didn’t do the repairs himself, he probably had to have significant working knowledge.

    I feel like the only person you could compares is Scotty, and that’s mostly based on his feats in that one TNG episode and SNW.

  • Flying Squid@lemmy.worldM
    link
    fedilink
    arrow-up
    30
    ·
    1 day ago

    I always wondered what the ‘battle stations’ would be for a lot of the crew.

    Like what was Keiko’s battle station? “Botanist to the arboretum! The Romulans are attacking!”

    • Admiral Patrick@dubvee.org
      link
      fedilink
      English
      arrow-up
      26
      ·
      edit-2
      1 day ago

      “Botanist to the arboretum! The Romulans are attacking!”

      Keiko: Seeds away. Locking time beam, and …Happy Arbor Day you Romulan bastards.

      That was from The Orville where they duct-taped Chekov’s Gun to the MacGuffin. The seeds were specially designed to be self-sustaining, radiation proof, and could grow anywhere (and according to Bashir’s dad, tasted pretty good too).

      Was Keiko crew, though? I thought she was just a civilian and would shelter somewhere (probably in their quarters).

      • Flying Squid@lemmy.worldM
        link
        fedilink
        arrow-up
        9
        ·
        1 day ago

        What do you think the battle stations for the officers working at the high energy biophysics labs are? (I’m just enjoying looking for places on the ship with officers that wouldn’t have battle stations now).

    • ilinamorato@lemmy.world
      cake
      link
      fedilink
      arrow-up
      13
      ·
      1 day ago

      I would imagine civilians’ biggest responsibility in such a situation would be “stay out of the way and lock the doors.”

      • Flying Squid@lemmy.worldM
        link
        fedilink
        arrow-up
        5
        ·
        1 day ago

        Okay then, what did the officers working in the cargo bay do when they were told to go to their battle stations?

        • ilinamorato@lemmy.world
          cake
          link
          fedilink
          arrow-up
          11
          ·
          1 day ago

          Make sure everything is tied down well and then prep for damage control, probably. Cargo bay officers are probably under the Quartermaster’s purview, so there’s probably a lot they need to do to support repair efforts.

          • Flying Squid@lemmy.worldM
            link
            fedilink
            arrow-up
            4
            ·
            edit-2
            1 day ago

            Everything isn’t tied down anyway? That sounds like a terrible way to run a cargo bay on a ship that regularly takes unexpected moves.

            Edit: Also, they damn well better lock shit down after the incident with Worf’s spine.

            • ilinamorato@lemmy.world
              cake
              link
              fedilink
              arrow-up
              7
              ·
              edit-2
              1 day ago

              When you’re talking about a ship’s capacity that’s approaching five digits, that stuff would have to be moved around a lot.

              Foodstuffs from the Conestoga is behind the new sensor package from Starbase 80, but we can’t install the sensor package until we get to a drydock, so we have to move it over there and get the ingredients for Thanksgiving out–but we’re also supposed to deliver half of the potatoes from the shipment to the Boyle when we pass them at Deep Space Two, so we have to crate them into a separate container, and the stasis container we need for them currently has Vulcan plomeek bulbs in it for a diplomatic function on Tendar IV, so we can’t move them over until Wednesday. Meanwhile, in Cargo Bay 2, we literally have a whole entire shuttle that for some reason the commander of the shuttle deck decided just had to be put here, but that means that the restraint units are inaccessible, so we’ve had to jury-rig some force fields to hold everything together. Plus, because of some sort of requisitions mistake, we got sent a double pallet of PADD-xe’s, when what we really needed were PADD-xt’s, so that was taking up every spare parts locker and case in Cargo Bay 3 until we could offload them to some environmental observatory or something, but then Lt. Cmdr. La Forge had this weird idea yesterday to pull 250 of them and try to network them together for…something?..and they’re still strewn all across the floor since he left to deal with a plasma injector leak yesterday afternoon, so I guess we should put them away? I mean, I don’t even know if they’re still functional–and THIS is when the Vendorian terrorist leader decides to pull up and have a tentacle-measuring contest? Does he have any idea how busy we are right now? I don’t have time to deal with artificial gravity fluctuations or inertial dampener overloads today, I’ve got potatoes that are about to rot!

            • mosiacmango@lemm.ee
              link
              fedilink
              arrow-up
              6
              ·
              1 day ago

              The ship has interia dampers. It doesn’t take any turns in a gravity sense during normal operations. It’s just smoothly level at all times.

              Battle or red alert can knock interia dampers off line, so that when you would need things locked down.

                • mosiacmango@lemm.ee
                  link
                  fedilink
                  arrow-up
                  3
                  ·
                  1 day ago

                  On the bridge, so officers can look cool. No way the “we have first backup, but what about second backup” federation doesn’t have redundant, localized inertia damping in the cargo bays.

                • LordCrom@lemmy.world
                  link
                  fedilink
                  arrow-up
                  2
                  ·
                  1 day ago

                  Without dampers, the entire crew become jam splotches on the back walls when the enterprise makes any maneuver

        • ilinamorato@lemmy.world
          cake
          link
          fedilink
          arrow-up
          7
          ·
          1 day ago

          Help clear sickbay in preparation for casualties, prepare plasma burn kits and dermal regenerators, monitor comms for damage reports and put together response teams.

            • mosiacmango@lemm.ee
              link
              fedilink
              arrow-up
              8
              ·
              1 day ago

              Its common to be a trained firefighter in the navy, gear and all, even if your day to day job is postal clerk.

              You can 100% train a physical therapist to put together medical kits and organize response teams.

              • ilinamorato@lemmy.world
                cake
                link
                fedilink
                arrow-up
                5
                ·
                1 day ago

                And when the trauma you’re expected to deal with is “run a glowy light over any plasma burns and bring anything else to Dr. Crusher,” I think a physical therapist could probably get qualified in a few hours at most.

        • aeronmelon@lemmy.world
          link
          fedilink
          arrow-up
          7
          ·
          1 day ago

          Unless the ship’s chiropractor is a private practitioner, they’re all gonna be Starfleet.

          Also I’m pretty sure Sickbay is a shelter since there are bound to be people who can’t leave.