- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
Just make it a difficulty option.
Story Normal Hard Dynamic
I see the appeal, but also there’s a reason why people pick their difficulty level, both ways. People that want a bit of low challenge game time to decompress don’t need a game that gets harder, and Dark Souls players that need high challenge game time to recompress don’t need a game that panders to them and cheapens their victory.
That’s a good suggestion. I’d say they shouldn’t be able to patent it either. Things like computer/player assist, have been implemented before. Not to mention, these broad patents are harmful to end users as well as smaller devs.
I don’t even know how you could patent it or uphold a patent on it. Maybe the way you advertise it, but there’s no way you could uphold any sort of claim that a game feels easier or harder at any given point enough to make a legal claim.
No. If I want a light hearted game to just sit down and relax, that’s what I want. I don’t want the game to say “you know, this guy isn’t grinding enough, let’s make them gather more resources to build that thing he’s trying to build”. It’s forcing a grind and I won’t buy a game that does this.
Yeah, it will harm more than help. Developers then will try harder to implement the type of player experience they want. Which is not necessarily the one players will want out of it.
As long as it’s an option
The Forza Horizon series kinda dose that and it is so goddam annoying.
Mariokart: “Am I a joke to you?”
If it’s a togglable option, I’m all for it. If not it will heavily depend on the game and if it’s designed around this feature.
That blows!
No thank you x100. If you lower the difficulty without my consent, you’re robbing me of my glory. I don’t care if it takes me 100 tries to kill those stupid monkeys on Ultra Hard.