Alunya𝕏ers (she/her)

🏳️‍⚧️ ☭

Global Southerner ML. LGBT Rights are non-negotiable!

I don’t like replying in Lemmygrad PMs, so please message me on Matrix instead.

  • 18 Posts
  • 259 Comments
Joined 2 years ago
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Cake day: December 2nd, 2022

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  • I was eyeballing Godot in the past because their inhouse language is derived from python.

    yeah gdscript (godot’s inhouse language) is very pythony.

    My formal education was C# focused, and my professional experience is Java.

    jealous, our uni’s still teaching us c, c++ and java lol (i mean they’re great languages but still). as someone who’s still not in the job world yet, i wonder, what did they make you do using java?

    So Unity and Unreal isn’t too far out of the realm of possibilities.

    i just looked it up. unfortunately i was mistaken, unreal doesn’t officially support c# (you’ll need to install an unofficial plugin like unrealclr to be able to use c# in unreal). it officially supports c++ instead. but yeah, it’s still not out of the room of possibilities.

    My real issue is that I’m not creative enough I think to make games.

    eh i’m sure you’ll find inspiration at some point lol. especially if you interact with various media (like playing other peoples’ games, etc). fangames are a thing too.

    I might see about making a basic 2D platformer maybe in the future.

    that would be a good place to start


  • well, in terms of gamedev, i’m currently learning C#, since it’s the common language between unity, unreal and godot. i’d love to use godot because it’s both free (as you’ve said) and feels much more simpler than unreal/unity… but at the same time, i feel like learning unity/unreal would give me job security since those two game engines are still popular :(

    i’m at a crossroads since none of the original c# library seems to function in godot (or unity), instead i need to use commands from the godot library. like, i need to use Debug.Print() in place of Console.WriteLog() to get the same result. if this is what’s going to happen, why not learn gdscript? i guess because i’d like to be able to use the language in other contexts

    sorry if i rambled a bit