

I didn’t know centaurs could code.
I’ve made an open source RPG, available on itch and gitlab.
Domain: ttrpgs.com
Git:
ssh -p 2222 soft.dmz.rs


I didn’t know centaurs could code.
Those are both manual tagging. One uses tag: sultan, the other uses [[sultan]].
And you can word-search both of them for Sultan.
Of course, if you have use for a WoD wiki, feel free to convert it. I assume Logseq will let people collaborate just as well with git.
would allow for more connectivity between notes
Databases don’t have an upper limit of connections.
I’m sure both work fine, but this thing’s database-first, as it’s meant to deal with queries like ‘Events in Belgrade, between 1200 and 1450’, or ‘random male name from Catalan in 1520’.
Isn’t that a notes app?
I forgot that gitlab makes everything private by default. Thanks for pointing that out!


The licence doesn’t appear on the page.
Itch lets you select a licence, which will help people search. Under the game, Edit --> Metadata, and select which creative commons licence (there are many).


I don’t know if Google docs count as a ‘source file’. It’s clearly the source. Is it a file? I guess everything’s a file if you go by the UNIX definition, so ‘close enough’?
Licensing riddles aside, it looks great, and it’s nice seeing a fast-paced intro that gets straight into what the game’s about.


That’s never been the case with any of the open source movement. If someone says their project is open source, then they give out files which are not the source, we would normally say that’s not open source. We don’t ask Microsoft if they feel that X, Y, and Z are ‘the core components’ of VSCodium. It’s just not open source.
Providing text is good, and you might say the text files are ‘open source’, if they have a licence which allows modifications and so on. But you can’t make closed-source pdfs out of them, and say ‘this has text, which is open source, so I feel like it’s open source’.
I get that it seems like a small distinction to some, but it’s been an important distinction since the inception of the open source movement, and without it, we won’t be able to tell open source projects from projects that have open components which people ‘feel’ are core.


“Open source” [files] means the source of the pdf. If the source files aren’t available with the download, it’s not open source.
I hope it doesn’t come across as a small point, as it’s a pretty big deal to me. I’ve spent years looking about for others doing open source RPGs, but most people using the word ‘open source’ mean something like ‘copying this pdf is okay’, which makes it very difficult to find open source RPGs under all the false signals.


Are the source files included in the drivethrurpg link, or somewhere else?
it’s now on my list!
Glad to hear it!
s there a simple way to just download a bunch of pdfs
Yes. Each book’s repository comes with a download link.
But fair warning: despite the hyperlinks, the books all prioritise printing. Reading two-column bright-white pdfs can give you a headache.
I couldn’t make the downloads work in my phone
Thanks for letting me know!
It appears that (some parts of?) this is available in English and in German,
We only have the tiny core rules translated right now, and the character sheet.
Would this be suited to playing with kids, too?
The system is just 2D6 + Attribute + Skill [ + Equipment sometimes ]. Should be fine for kids who are okay with small sums.

The books have one or two spots of harsh language.
I’ve just playtested and released a oneshot module. If you have any questions about running it, let me know!


Ye gods, I finished this video and now I’m going grey.
Worth it though.


I’m likely starting a game next month, so if you have any ideas, shoot them over. There’s an issue boards on Gitlab.
You can definitely port Requiem ideas with the files, though if you want 100% actual Requiem, you’re better off remaking it from scratch (took me 3 months though, so it’s not done lightly). And I’ve kept a branch called ‘original’ which has the original, unmodified books, or as close as I could make in case anyone wants to start from there (go to source files, click ‘branch’, then click ‘original’).
After you mentioned Malkavians, I started thinking about better derangement rules. I’ve just pushed a new copy up 5 minutes ago (same link, but the Derangement rules have been changed).


I think it’d work, though I added a little more in terms of stakes. Mostly, the stakes are backgrounds, so characters can steal or destroy others’ backgrounds.
Also, it annoyed me that the backgrounds don’t have a mechanic, so they’re gained and lost by Storyteller fiat.
There’s a short overview as a primer.
If that sounds like what you’re after, I’ve recreated the original books, and modified them, so I don’t have to reference a Google doc for house rules:


I feel like the Malkavians need mechanical solutions for these problems.
On derangements: something like ‘you go mad when it’s a full moon’ is vague. I feel like it’d be easier with a just any system, for example ‘renew all Willpower during a full moon, but lose one each scene thereafter’, which encourages the player to try just about anything during that night.
Twisting the mechanics also means the player doesn’t lose agency by thinking ‘oh well, time to act crazy I guess’.
On the combat problem: I feel like this is a symptom of a larger problem with the system. Combat has a system - it has levers everywhere which do things. Nothing else does, and you can’t push buttons which aren’t there.
I’ve solved the second problem by replacing Combat rules with general ‘Contest’ rules – a single system for Extended and Resisted actions, which works for Investigations, competing companies, or snide remarks at Elysium…and sword fights, if you must.
The internet’s fine - the web’s the problem.
ssh, Call of Duty, email, random voice-call software on strange ports - all of them work fine. People have problems with websites.
Plenty of websites of course are fine, the problems present when people use search engines and find a bunch of guff written by a bot, Paywalls, and sign-up screens.
They say the best way to predict the future is to create it, so if you want to help there, ‘make good art’, write and share good content, don’t feed the machine. Sounds like you’re doing that already if you’re on Lemmy.
And if you want to check out a quieter corner of the internet, where things aren’t all in-your-face-sing-up-click-here-now-NOW-DOIT…download the lagrange browser and check out Gemini. It’s a mostly plain-text protocol, where people read and write, and sometimes share whacky music.


Yea, ‘bottom-up’ is a great way to put it.
Like, I can still add a totally different gnoll tribe later on in a module, or just add one ‘from the icy South’, and let the GM imply a world without yammering about it.
Hamlets in Fenestra gather around towns. Outside, walled Baileys spread out like satellites.
The research isn’t mature but it’s good enough for basic logistics.