

Good to hear. I’ve heard really great things about 3 so I’m excited to try it. Your points did bring up what I thought a lot about this game though. It feels like they had a lot of time for world building, dialog, and level design but just never put all that work to good use. Likely that was due to time and budget but what you get is a product spread too thin. Still fun but not enough meat on the bone to stay constantly engaged.
And yeah talking to people was fun with the voice actors doing a great job but I look forward to actually seeing their faces instead of a poorly rendered character portrait.
Good points and yes the rabbits at the farm are insanely hard for the very first encounters. It’s easily the hardest fights you’ll have in the entire first act.
I did appreciate the different types of dialog skills but really I think it could have been done better. Mostly because there are so many other skills to level into that by the time you’re done, you’ll probably have not even hit level 10 on your main weapon skills with some characters. I’d say you get about 2 skills that you can max out with each character and then 2 other skills you can half invest in by the end. And that’s out of close to 30 skills I think? So there’s just much more meaningful stuff to invest in.
IMO the way this should’ve been handled is through skills. So have a general speech stat that allows you to talk your way through difficult conversations and then either use items or actual skill points to get special outcomes using kiss/kick/smart ass. They also aren’t used the same amount it seems. Smart ass barely seems used in the second half of the game. Kick ass is used the moss, kiss ass somewhere in between. Just an odd choice of systems.