• 10 Posts
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Joined 1 month ago
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Cake day: July 3rd, 2025

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  • From the link in the OP

    Both the original Markdown (MD) based version of logseq and the DB version use an internal database when you are using the app. The difference is that, in the MD version, the files are always canonical. In the DB version, while you will can export to markdown files, the database version is always canonical.

    But maybe that’s temporary, in the older link from my comment nothing suggests this is the design goal




  • Yeah, but the source of truth will be the sqllite db. So it will have to be synced over syncthing, rclone… Lot of, for my use case, unnecessary copying of binary blob

    I totally see how pure files can be a PITA for collaboration management but I don’t collaborate, I just want to have the same thing across different places



  • So the plan is kind of like porting GameBoy Pokemon/Final Fantasy game (you walk on the map, then suddenly the combat begins with different mechanic) to a TTRPG?

    I’m not very familiar with commander format, but I don’t think it’s one of the fastest ones. So if I were doing this, I would try to minimize the mechanics between the combat. I would take Blades in the Dark, strip all the setting, playbooks, distill it to a bunch of approaches basically and reskin them as it fits the game.
    And then maybe take a look at Traveller quadrant(?) generation tools for coming up with map hexes? That one might be a bad advice, I’m not using hexes in general