
Imgur have blocked the uk because they don’t want to have to deal with ID shit or government pushed through without properly thinking it through
An just 30-something Software Dev that enjoys gaming, woodworking, electronics and plenty of other hobbies. Too many hobbies.

Imgur have blocked the uk because they don’t want to have to deal with ID shit or government pushed through without properly thinking it through
Sadly,most people in the general public haven’t got a fucking clue how to boot into a USB drive, especially since most motherboard BIOS’ don’t default to do so

The game is definitely too sparse and spread out. It should’ve taken more inspiration from the likes of yakuza than gta and made a smaller but more dense world to play in where every nook and cranny ACTUALLY meant something rather than giving the illusion of doing so.

To me every nook and cranny just looks bland with nothing to do there. Everywhere just had the same sidewalks and railings. There’s no way i could ever navigate that game without waypoints.
And with the acting the emphasis she puts on certain words in a sentence just don’t match the situation and the others she’s talking to, and it feels like she swaps between extreme emotions on the same dialogue and it’s like tonal whiplash to me. There was no nuance to lay in between, and nothing to unpack for the listener. You know when she’s angry because she has her 110% angry voice on and so on.
Unless the situation is heightened and dire, it just never fit in my opinion. Her performance fits a stage play more than what’s meant to be an immersive video game in my opinion.
Jackie’s and Keanu’s voice acting though was stellar.

Cyberpunk 2077.
It’s okay, but it’s a far cry from giving me the feelings of a cyberpunk world in my opinion and I’m a massive fan of blade runner and the like.
Why am i spending so much time wandering at the street level where everywhere just looks and feels the same. Travelling is so boring.
And the voice acting of V (I played female) is so overreacted, it’s one of the cringiest performances in gaming, considering it’s meant to be all serious and whatnot.

The current difficulty of the game would be the “normal” ya dingus.

Yeah they’re not great when it comes to some stuff for returns.
Last year I bought Assassins Creed 1 and 2 on sale. I played through 1 first, had a lovely time, then went to 2 and noticed some annoying graphical issues. Things that seemingly can’t be fixed after I tried with various mods and patches.
I had only played it for 30 minutes so i tried to get a refund and they declined me because I had bought it so long ago, even though I argued that the game was technically too broken for me to play.
I had to just suck it up and just play it on the PS4 with the Ezio Collection.

They don’t have to go all out. Shitty easier/harder difficulties that just multiply or divide values in a basic manner is better than nothing at all.
Devs should absolutely just focus on the difficulty specific experience they planned but nothing is stopping them from doing the bare minimum. And if you have good coding practices, it’s easy as fuck to implement with the difficulty menu itself likely to be the hardest part to implement after the fact.

Then they label the intended difficulty with “recommended” and say that will give the best experience and that if you choose a difficulty higher or lower you might impede the intention of it.
I really don’t see the problem with having options.
Like I love the Kingdom Hearts series and was able to play it and fall in love with them as a kid on normal and sometimes beginner difficulty. As an adult I play critical because it makes me engage with all of the mechanics of the game. But I would have unlikely got to the point of being able to play at that level if I couldn’t work my way up through Normal > Proud > Critical.
The same admiration you have to grinding on a single playthrough to overcome an intended challenge can still be obtained through multiple playthroughs of increasing difficulty.

4s driving and shooting was better than SA but everything else makes SA better. I wanted then to marry the two together for the best GTA possible but they never did and probably won’t ever

Nobody would be putting a gun to your head and forcing you to play on an easier difficulty either

Not if the game wastes your time between boss attempts before you realise you’re not having fun anymore but that your return window has now expired

Then bump up the difficulty

And you wouldn’t be forced to play on a lower difficulty

Options don’t stop you from having those moments in fact they make it more possible for you to find the difficulty for those moments. For you and everyone else.

Difficulty options still allow you to play them at their intended difficulty. Letting someone else play the game easier doesn’t stop you from playing it at a higher difficulty. In fact with options you could make it even harder for yourself than you would’ve done otherwise and feel even more rewarded when overcoming it.

How can it compromise their vision if their vision is still intact with a “normal” difficulty?

And should be the bare minimum of a game

With difficulty options you will still get that, in fact you may get it better. Maybe for a specific game the difficulty needs to be lower or even higher for you to find that sweet spot.
Not very future proof, what if the “numbers” eventually no longer become numbers?