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Joined 2 years ago
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Cake day: June 30th, 2023

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  • I agree with you, but I don’t agree with the way you are presenting the point, and it could be a miscommunication, so I’ll explain:

    Historically, ‘All Lives Matter’ was used to diminish the BLM movement. It is used as a response when it should be the premise. All Lives Matter, therefore Black Lives Matter, not the other way around.

    I think the comment replying to you was using the All Lives Matter metaphor to say that your comment about it being a human being that was killed is deliberately ignoring the struggles for trans people. But the way they phrased it was very subtle.



  • Snazz@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
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    2 months ago

    Different perspective here:

    I don’t really get why people want to leave lopsided casual matches in the first place. You either get to chill out against easier opponents or get better by playing against stronger opponents. At the end of the day, winning or losing doesn’t matter because, well it’s casual. If you wanted a balanced match every game where everyone is trying their best to win, then you should be playing ranked.

    What annoyed me with the old system was when my team would go down 1 point, the teammate insta-leaves and then I get a bot or some unfortunate guy who joins into this match midway through.

    The people leaving seemed to care more about winning than the match being lopsided; It was really rare to see someone from the winning team leave. And I know thats a common perspective to have, but for me personally, I like playing matches for more than 1 point. I think comeback games shouldn’t only happen in ranked.

    With the changes, the casual playlist has improved in some ways and worsened in others. It is way more likely to get a team that sticks around for the full match, but the mode is more competitive now, which is not what it’s supposed to be like.

    I think there was probably a better solution to the problem. The issue seems to occur when one player wants to leave, but the other wants to continue. An idea I had to reduce the chance of this happening was matching together the players who tend to abandon and matching together the players who tend to play out matches.




  • Because there are no units, the equation can only be used to compare one rate of work to another rate of work at a different time (or a different deadline).

    ratio of rate of work at time t1 compared to rate of work at time t2

    = rate_of_work(t1, d) / rate_of_work(t2, d)

    = (1 / (d - t1)) / (1 / (d - t2))

    = (d - t2) / (d - t1)

    This works because the only variables left are in the same units, even if that unit itself is unspecified.