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Joined 2 years ago
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Cake day: September 3rd, 2023

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  • I regularly see people angry at a game’s price, whatever the price. Even when it’s like a 20-30 bucks indie game. Often with absurdly specific game size/hours to $ ratios, that they use against other games of varying similarities.

    Games are not a staple food. There’s nothing wrong thinking, “that’s not worth that much to me, I’m not buying it”. There is something frankly ridiculous in the more and more frequent “that’s not worth that much, company owes me that specific game at a lower price”.

    It’s not like we’re lacking options, either.





  • brsrklf@jlai.lutoComic Strips@lemmy.worldNew internet
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    5 days ago

    Reddit is getting there fast really, popup after popup of constant nagging and such a terrible enshittified UI they just had to kill any effort to make it better by closing their API.

    Discord servers are invisible to the outside world, which means you can’t discover the ones you might be interested in. And once you’re in, hope you don’t have to look for something in particular, because search function is terrible and the UI is actively fighting against you when you try to look any message farther back than a page or two. It’s really made for discussion, they tried getting better at being a content source but they still suck at it.

    But yeah, any content that’s on Facebook may as well not exist for me. My account (that I had already created only so I could access walled stuff) has been closed for more than a decade now.


  • You used to be able to find forums on any weird subject. Tech stuff has always been the easiest to find, it’s basically one of the only subjects for which you can even find somewhat active Lemmy communities (!).

    Almost everything else has become Reddit communities or Discord servers.


  • It’s a bit awkward, because I liked HZD, I completed it, DLC and all, but I don’t consider it a good open world. I learned after a few hours that exploring is almost never rewarded, and you’d way better follow the few very obvious threads the game is setting up for you.

    Going into a hidden path before you’re sent there by a quest is just wasting time, you’re going to struggle a lot, you’ll get nothing at the end and you’ll often even have to go back the way you came. Going outright off-road, even a little, spams you with “turn back now or I reload your save” messages. Which is baffling, I’ve never seen a game trying such a bad way to keep you inside the playing area. And I don’t think I’ve ever seen a game border that’s such a mess to begin with.

    Great story, great characters, fun battle mechanics. But as an open-world game, I don’t think it works.





  • brsrklf@jlai.lutoGames@sh.itjust.worksNew metroidvania
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    6 days ago

    A map made of blue rectangles with white outlines joking, saw quite enough of those already.

    A pet peeve of mine : a new ability should not be used to just go through one or two obstacles and never again. Best case is it has potential uses outside the ability gates, for example it gives you new moves or options you can exploit in combat and such. Because if not it may as well be just an ordinary key, and though it’s okay to have a couple locks and keys in your game, your new “power” being reduced to that is frustrating.

    As an example of what not to do IMO, there’s an item called the Spinner, a cogwheel machine you can ride in The Legend of Zelda : Twilight Princess. It looks crazy and cool as fuck… And you use it 3 times in the whole game, because it works on rails, there are very few rails and it’s completely useless everywhere else. Boo.


  • brsrklf@jlai.lutoJeux Vidéo@jlai.luSkyrim est-il sorti fini, selon vous ?
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    8 days ago

    C’était ton premier jeu Bethesda?

    Je dis ça sans aucun sarcasme, ils ont toujours fait ça, depuis au moins Daggerfall (je ne connais pas assez bien Arena pour juger de l’étendue des bugs).

    Et là où pendant un moment, ils bénéficiaient d’un peu de moqueries bienveillantes de la part des joueurs parce que leurs jeux étaient uniques, depuis Skyrim, ça a vraiment commencer à râler.

    Ils ne sont plus seuls à faire ce qu’ils font, mais ils se permettent toujours de sortir des jeux dans un état indéfendable. Et même de les ressortir plateforme après plateforme pendant plus d’une décennie toujours dans le même état.


  • Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.

    It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.



  • Yeah, the maze with button platforms is catacombs, that was definitely the one that had me stuck the longest time. Partly because of the maze-like structure and partly because it relies on a few climbable walls that are a lot less obvious than the usual and a very missable teleport tile.

    There’s also plenty of places especially in treetop village where I was like “how the fuck am I supposed to go there?”. Turns out none of them is really necessary (and some might just not be normally accessible, even though they have items?) but that’s still confusing.

    And even though I didn’t get lost too bad in it, Final confrontation surprised me. From the name I went into it expecting maybe a short level and the boss fight. That thing took forever to go through. I even had multiple moments where I was like, “lots of ammo, music is becoming ominous, here we are, boss fight”… And… No. Just another room full of enemies.