- 2 Posts
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brsrklf@jlai.luto
The Sims@lemmy.world•What was your experience using the Create a World tool or custom worlds in general in The Sims 3?English
1·21 hours agoNever used it really. I used custom worlds, often edited/remade their lots in-game, but never touched the worlds themselves.
brsrklf@jlai.luto
Technology@lemmy.world•Meta has discontinued its metaverse for work, tooEnglish
1·22 hours agoI have a quest. I still hate meta.
My next headset won’t be from them, and I can’t wait for them to realize they don’t give a fuck about VR anymore and abandon it for another fad.
I won’t regret their “metaverse” one bit. Killing their game dev studios is an unfortunate collateral, but, again, if it means they go out of that business, GOOD.
brsrklf@jlai.luto
Games@lemmy.world•Question about the Switch 2 port of Civilization VII: does it support multiple controllers for local multiplayer?English
2·2 days agoIt is exactly that. I never truly did that for Civ, but had fun with hotseat sessions of Heroes of Might and Magic 3. IIRC the game literally calls it that, must have been the first I encountered the term.
brsrklf@jlai.luto
Technology@lemmy.world•UK police blame Microsoft Copilot for intelligence mistakeEnglish
13·3 days ago“The AI hallucinated” should be considered a worse excuse than “the dog ate my homework”.
Made a world of difference back on my Wii (the Wii was still outputting analog).
The original composite cable was making everything blurry with colours bleeding all over the place.
brsrklf@jlai.luto
Virtual Reality@lemmy.world•Meta Reportedly Cutting About 1,500 VR and AR Jobs Amid Renewed Push to Become an AI JuggernautEnglish
1·4 days agoI certainly have no idea either, but that’s mainly because I’ve never wanted anything to do with meta’s “verse”.
I got their headset because it’s good hardware and cheap. And for the next one, I’ll be ready to pay more so I can get out of their shitty ecosystem and constant nagging for me to engage with it. Lesson learned I guess.
I don’t mean any of this to be aggressive either. Maybe this impression is coming from all the questions in my comment, but all they mean is that I genuinely don’t get what OP expects from playing games.
For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.
This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.
First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage to be engaging through and through. There are terrible games of all lengths that are full of boring padding.
But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?
And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.
Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.
brsrklf@jlai.luto
Technology@lemmy.world•Epic Games CEO Tim Sweeney argues banning Twitter over its ability to AI-generate pornographic images of minors is just 'gatekeepers' attempting to 'censor all of their political opponents'English
6·5 days agoBut, his store has nothing to do with X. And, for example, Horses was banned from EGS too.
It’s a life sim, it’s supposed to be more than just farming. There is a village with several characters to interact with, including potential spouses.
brsrklf@jlai.luto
Nintendo@lemmy.world•PSA: Switch Game Vouchers Won't Be Sold After January 2026English
8·6 days agoThey were never worth it for me. I don’t know if it’s the same everywhere, but even with the discount the games on which they work are always cheaper in physical version.
I guess it would depend on the game, but I rarely play games where those are necessary.
I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.
That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.
Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.
Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.
Not gonna bet on that. Just in case.
I just went to the wikipedia article to check this, and at this point I am not sure what orcas can’t hunt.
Kind of a terrible message.






“A gender press is a gender press you can’t say it’s only a half”
TJ “Henry” Yoshi, before being taught better