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Cake day: September 3rd, 2023

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  • For me personally, I tend to look at things in terms of costs and benefits. Through that lens, most games seem like a bad deal. In principle, I like some of the more quirky or esoteric ones, but it quickly seems like a lot to learn relative the payout.

    This is where you lost me. The title of your post is about how you don’t get “long” video games, then you go about costs vs benefits.

    First I tend to dismiss any kind of correlation between how long a game is and how good it is. There are fantastic games on the shorter side. there are basically infinite games that manage to be engaging through and through. There are terrible games of all lengths that are full of boring padding.

    But even seeing it through the cost vs benefit lens (in a kind of naive way), wouldn’t it mean a longer game is more “worth it”?

    And why is “a lot to learn” is listed as a negative? If you are enjoying what you’re doing, you probably don’t mind that it takes some time. If you don’t, why are you playing that game at all? Games are not an investment. Like all entertainment media, engaging with them is supposed to be fun, or interesting, or evoking something you want to feel right now at least.

    Regarding FPS, not sure where you got that idea. They’ve been common and popular for very long. Doom was a cliche image for the public representation of video games for a long time. Big FPS games (especially the military kind) have always sold like hotcakes and were long tied with sports games for “those games that are bought by people who don’t play anything else”. If anything, they’ve progressively lost a bit of ground to third person shooters, but they were always strong.






  • brsrklf@jlai.lutoGames@lemmy.world*Permanently Deleted*
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    7 days ago

    I guess it would depend on the game, but I rarely play games where those are necessary.

    I mean, we’ve reached a state where controllers have more or less been standardized as 2 sticks, 4 face buttons, 2 shoulder buttons, 2 triggers, usually 2 small buttons used for menus/map. Plus 4 directions on the D-Pad, if it’s not used for movement. That’s a lot already.

    That said, every once in a while I do get a game in which they go absolutely crazy on stick press commands. No man’s sky use them all the time, including a baffling right stick press to sprint.


  • brsrklf@jlai.lutoGames@lemmy.world*Permanently Deleted*
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    7 days ago

    Personally I don’t like having anything on stick press (at least for game controls, I can tolerate occasional use to open a menu or something). I think it feels terrible and I have no idea why this progressively became a thing on controllers since mid-00s.

    Worst use of that I’ve ever found was Fable (at least the 360 version). The game wants you to push the left stick while also using it to move to sneak.