ghostOfRoux();

Leftist, horror movies, programming, dumb obscure indie games, angry techno, deathcore, enjoyer of theory.

ghost might be a reference to spectre or just a play on a trapcore artist name…

  • 2 Posts
  • 161 Comments
Joined 1 year ago
cake
Cake day: June 12th, 2023

help-circle


  • This is encouraging, thanks. I admit I first started looking into Kotlin because on the surface it “looked” a bit like Python, but after working a bit with it this morning I don’t think that is the case. I have at least one app that I want to make for my dnd friends(the dice average/weight calculator) but nothing really lined up after that. I would like to make a chat/messenger app with encryption and rooms that automatically delete after a certain time. And playing with stuff like Briar’s Bluetooth mesh capability would be interesting. So I guess that is 2 apps I could toss up on github. Another thing I want to focus on is dusting off my github so I have actual projects to show to potential employers.



  • Tbf, C# and Java are pretty similar so if you are getting a grasp on Java, it shouldn’t be that big of a gap to pick up C#. And C++ is the bigger game dev lang anyway from what I’ve seen. I think sticking with C++ and Unity/Unreal would go a long way.

    My last job was feed automation software for feedyards. Almost the entire stack was Java with Primefaces for web stuff and occasional JS for some smaller stuff.

    For game dev, I’m already a fan of 2D platformers so a knockoff Mario type game or maybe a small Metroidvania would probably be where I would go and Godot can handle that pretty easily. Although their 3D stuff is starting to look really good.


  • I am about halfway through the codelab stuff right now and hope to burn through the rest here in the next day. I’m planning on revisiting compact functions because I think they are interesting but a bit confusing and I want to demystify them before moving on.

    After that I wanna go through the Udacity courses and hopefully solidify the fundamentals. The Android dev Udacity course is like 30-40 hours or something but it shouldn’t be awful.

    We could figure something out if that all works for you. Not sure how to go about it since this is new and I don’t normally put myself out there like this.



  • Ha no need to apologize. I totes get it. I was eyeballing Godot in the past because their inhouse language is derived from python. My formal education was C# focused, and my professional experience is Java. So Unity and Unreal isn’t too far out of the realm of possibilities. My real issue is that I’m not creative enough I think to make games. I might see about making a basic 2D platformer maybe in the future.