• squirrel
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    3 months ago

    Never seen it as a feature. It’s a bug in the netcode imho. They implement rubber banding on purpose?

      • squirrel
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        3 months ago

        I see, so there might be a use case for racing against AI. But I’ve experienced this in multiplayer races against other players. Cars moving back and forth on a straight line, like they are attached to a rubber band, which is a result of bad netcode. Maybe we are talking about two different things.

        • lime!@feddit.nu
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          3 months ago

          yeah you’re thinking of “lag”. rubber-banding is the term for when the game gives players farther back an advantage, like how you can not get the lighhning pickup in mario kart when you’re in front.

          • forrgott@lemmy.zip
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            3 months ago

            For what it’s worth, I’ve heard the term “rubber-banding” used in reference to lag. But the context of this post seemed to clearly indicate the design of racing games.