AMD recently announced FSR 3, which will support every dx11 game on AMD card. As Guild Wars 2 is CPU bound, those artificial frames generated by fsr 3 might be a gigantic improvement to fluidity of the game. Imagine having twice as much DPS in meta event. Doesn’t it sound exciting?
I am not sure if I misunderstand your post, but I am still wondering how FSR helps with CPU bound games? Maybe I am misunderstanding the term “cpu bound”, is it not the same as cpu being the bottleneck?
Yes it is the same. It helps by generating artificial frames as I said above, can’t explain it more clearly to be honest.