I decided to make the Strelizia spear for fun, I made the first part and I think it came out alright But I was wondering how do people make their own textures, in this case it’s not much, the orange parts, the two white lines and the black holes. Uv unwraped although I still need to add the seams for the holes.

  • TacticalToothbrush
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    6 hours ago

    If you definitely need it to be bitmap texture…

    A. Boolean
    Make a shallow hole punch and boolean. Then bake the hole, or not. You can set material of the hole in boolean modifier.

    B. Knife project
    Make a shape of the hole then project onto the spear. Then extrude in to make shallow hole.

    Finally you can bevel the hole to make it not look like a cheap CNC cut and bake the hole onto the non-hole version of the spear or keep the boolean mesh as is.

    With this level of detail, I’d just use vertex paint or multiple materials on different faces. It’s cheap, it’s fast, no unwrapping.

    edit:
    Forgot to mention that if you planned to keep sub-d in final, you need pay attention to unwrapping strategy as it can shift seams and distort the texture at different sub-d level.