Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • recycledbits
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    9 months ago

    It’s also possible that they can’t track new installs either. Or have not implemented anything yet, so they have no idea what properties it will have.

    FAQ:

    How is Unity collecting the number of installs?

    We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

    Which is some kind of weird nebulous BS.

    They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

    • luciole@beehaw.org
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      9 months ago

      Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.