I’m a relatively new player, been at it for three or four months now. I mostly play solo so I’m figuring things out on my own and sometimes it’s slow going; I resort to googling things quite often because I don’t quite understand what’s going on. I’ve gotten up to MR14. Been unable to beat the MR15 test so far as I’m pretty bad at interceptions.

I finally decided to buckle down and do the New War quest over the weekend and I really enjoyed it. I liked all the different perspectives and switches to game play style, plus the lore and plot line were amazing. I finally understand what’s going on in the game. But there were a few places I got stuck so I looked things up and saw how many posts there were by people complaining about the quest line and hating on it.

I found it to be pretty forgiving of an old(er) person whose reflexes, reaction time and visual processing are going to shit. The boss fights weren’t that bad, really. Since I solo and haven’t gotten anywhere near the kind of strength I see the Steel Path folks putting out when I’m grouped with them during Circuit, the purported tediousness folks were complaining about was just par for the course for how I usually do boss fights: run around like a chicken on fire and get off a shot or two occasionally until it’s over. The four hours the quest is supposed to take was more like nine hours for me but all in all it wasn’t too bad and I was able to finish it in time for Circuit.

Then I hopped into Kahl’s Garrison and the first mission I got was Sneaky Sabotage and that was a bit of a slog because I didn’t know WTF was going on and the deacons were everywhere. I did finish it, barely. I did the next one yesterday night and did much better. I like the different game mode and having to adapt to different rules of play. But again, I saw tons of people complaining about it during various web searches. I didn’t see anyone talking about how they enjoyed either of those scenarios.

Surely there are other people out there that like some or all of this content? Or am I just the weirdo who’s about to be downvoted to oblivion?

  • Halasham@dormi.zone
    link
    fedilink
    arrow-up
    3
    ·
    1 year ago

    The issue here was that they were much more onerous at time of release. I didn’t fight Archon Boreal w Drifter+Nataruk but a friend of mine was soft-locked in that fight for a session. It wasn’t possible for them to do what was necessary fast enough to end the fight. They were prepared to give up on playing Warframe if it hadn’t pulled them back to mission select launching again so they could avoid Boreal.

    Kahls missions use to be worse too. I recall for the first month or so it’d easily take two hours of wondering about in the maps at a painfully slow pace relative to pretty much all other content in-game to find all the collectables or decide to abandon 15 stock for that week because 1/6 of whichever McGuffin was hidden too well. Now it feels like it gives you fewer collect McGuffins, the McGuffins are more frequently spawned not-far off the path of the main objective, and the most frustrating spawn locations have been removed entirely (however I haven’t read all the patch-notes related to Kahl’s missions since release so this is just my impression of any changes).

    There’s also the fact that for those of us who did TNW at or near launch it felt much emptier because there was almost nothing meaningfully changed pre to post NW. There was the new skin for the Open Worlds and Narmer Bounties (& one of my favorite Warframes) but that really didn’t feel like a big impactful system-changing even like it was hyped up to be. Then Kahl missions were added and Narmer felt less conspicuously absent from the System but it seemed like they were being mopped up. Then the Archon Hunts were added and it started to feel like they were still a problem and only weren’t still a major-player like the main three factions due to active suppression by us.

    So with the frustrating state of affairs 'round the launch of TNW and the content being rougher 'round the edges some of the community wasn’t pleased with the updates. I think now that it’s all together and those rough edges have been sanded down there’s significantly less cause to dislike any of it except maybe a lingering frustration with how it used to be.

    • UziBobuzi@kbin.socialOP
      link
      fedilink
      arrow-up
      1
      ·
      1 year ago

      That actually explains a lot, thanks! I do think that the posts I saw were a couple/three years old as nothing newer came up on search.