Hey guys! Sorry for being AWOL for the past few days. I’ve been taking some personal time and stepped away for a bit. Going to be cleaning up some more stuff and pushing out some good stuff to you guys soon.

This build here - for real this time - offers significant performance enhancements. There is more to be done, but this is a great start.

Here’s some changes:

  • Hide username in the tab bar
  • Some context menu refactors
  • Add bug report option
  • We have replaced the old UI library with a new one. There are still some quirks to work out, and we will be handling those over the next few days. This offers quite a significant performance boost over the last library.
  • Using more stable variables to prevent unnecessary re-renders. This is one part of the performance improvements.
  • Fix infinite refreshing attempts of an empty community
  • Added option to delete posts. This was something I threw in tonight and will be finishing edit post tomorrow. I also have the mod tools ready to go, just a matter of adding them where they need to be in the menus
  • Comment chains are collapsed after either the first 4 2nd level comments or after 3 replies to a 2nd level comment. Much easier to scroll through comments now. This is a WIP so there might be issues. Let us know.
  • Added a comment jump button. Speaks for itself. Might have some issues and is still a WIP. Let us know if anything goes wrong
  • Should have fixed a few crashes that were getting reported while I was away.

Again, sorry for the downtime. I’ll be more active over the next week and we should see some big stuff.

  • Furball@sh.itjust.works
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    1 year ago

    The comment jump button is great! Could you maybe add a feature so that when you long press the comment jump button, it jumps up?

    • EeeDawg101@lemm.ee
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      1 year ago

      Also, how about a way to disable it all together? I was never a fan of (and didn’t use it) in Apollo.

    • knorbler
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      1 year ago

      Yes, please! My Apollo muscle memory keeps fooling me. Now that you implemented the forward jump my naive guess is that backwards is basically free. Thanks OP for your hard work!