I wish all games would just let you save whenever you want to! Why is using checkpoints and auto saves so common?
At least add a quit and save option if you want to avoid save scumming.
These days I just want to be able to squeeze in some gaming whenever I can even if it’s just quick sessions. That’s annoyingly hard in games that won’t let you save.
I wonder what the reason for this is?
This just reads to me as an excuse for people with no self control to ruin the experience for others. I you want to limit saves, no one is making you use a quick save feature but yourself.
The medium is full of design decisions that measurably saved players from ruining their own good time.
For a well adjusted person that seems absolutely, ludicrously stupid.
I will avoid or return any game that doesn’t respect my agency as a human being. I don’t need external systems to limit me because I’m not a mental toddler and I understand how to have fun.
That’s the reason for a lot of gameplay design decisions these days.
Players have zero self-discipline so developers need to adjust their games so that players don’t optimize the fun out of them.