I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

    • Knusper@feddit.de
      link
      fedilink
      arrow-up
      7
      ·
      11 months ago

      That’s one aspect I like about (difficult) roguelikes. You still don’t want to waste finite items, but if you don’t use them, you’ll go game over and therefore waste all of them.