• tormeh
    link
    fedilink
    English
    arrow-up
    6
    ·
    9 months ago

    The issue is that live service games like MMOs or Fortnitelikes are sticky. The kind of gamer who likes them generally plays a very small number of them over and over. And most LS gamers pick the same games, for community or quality reasons. Live service games either make it big or flop completely. There are no consolation prizes like there are for single player games. Most RPG fans will sooner or later buy Starfield, even though it was a bit disappointing. Most live service fans will never buy cosmetics in The Finals or Anthem.

    • Dolores [love/loves]@hexbear.net
      link
      fedilink
      English
      arrow-up
      2
      ·
      9 months ago

      this is all true, but putting out a new title in games is always a bit of a gamble, so putting out a possible(very unlikely) Fortnite Two makes board rooms clap like seals

      • tormeh
        link
        fedilink
        English
        arrow-up
        2
        ·
        9 months ago

        The reward is greater, but the risk is correspondingly great, if not greater. AAA single player seems lower risk to me, at least with an established IP.