Interesting. Samsung making a bold move here, but one that could make sense.

  • pelya@lemmy.world
    link
    fedilink
    English
    arrow-up
    24
    arrow-down
    2
    ·
    9 months ago

    The only reason Windows is still relevant is a massive volume of legacy x86 applications.

    If that laptop won’t support x86 emulation, it’d be actually worse that Linux ARM laptop.

    • gregorum@lemm.ee
      link
      fedilink
      English
      arrow-up
      8
      ·
      edit-2
      9 months ago

      That’s one thing macOS does well: legacy support— at least for x64.

      for now…

      • Spiralvortexisalie@lemmy.world
        link
        fedilink
        English
        arrow-up
        12
        ·
        9 months ago

        I have been running Windows 10+11 on arm for years now, the next version of Windows Server 2025 already has an arm preview release. Windows ARM has for a long time had x86 emulation, and has supported x64 emulation since about the start of COVID.

        • abhibeckert@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          edit-2
          9 months ago

          Is it actually emulation? Macs don’t do that.

          They convert the x86 code into native ARM code, then execute it. Recompiling the software takes a moment, and some CPU instructions don’t have a good equivalent, but for the most part it works very well.

          • Spiralvortexisalie@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            ·
            9 months ago

            MacOS does use the term translations for its Rosetta Layer while Windows Arm uses the term emulation. I do believe the technical difference is that MacOS converts x64 code to arm64 on the fly, while part of the reason for emulation on Windows is to support x86 and other architectures. Someone more knowledgeable than me may be able to better compare the two offerings.

            • BorgDrone@lemmy.one
              link
              fedilink
              English
              arrow-up
              6
              ·
              9 months ago

              macOS converts x86 code to ARM ahead of launching an app, and then caches the translation. It adds a tiny delay to the first time you launch an x86 app on ARM. It also does on-the-fly translation if needed, for applications that do code generation at runtime (such as scripting languages with JIT compilers).

              The biggest difference is that Apple has added support for an x86-like strong memory model to their ARM chips. ARM has a weak memory model. Translating code written for a strong memory model to run on a CPU with a weak memory model absolutely kills performance (see my other comment above for details).

      • tsonfeir@lemm.ee
        link
        fedilink
        English
        arrow-up
        4
        ·
        9 months ago

        They did a good job when moving from os9-osx. Adobe took a looong time to move to osx

      • Aasikki@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        1
        ·
        9 months ago

        I thought MacOS barely does any legacy support because apple isn’t afraid to cut support for old stuff unlike Microsoft.

    • IsThisAnAI@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      arrow-down
      23
      ·
      9 months ago

      Windows is relevant because it’s a better product for the average user. The same goes for OSX. ARM isn’t going to change any of that. Especially with NVIDIA GPUs being broken and a pain in the ass.

      • pelya@lemmy.world
        link
        fedilink
        English
        arrow-up
        18
        arrow-down
        6
        ·
        9 months ago

        Windows is not a ‘better’ product, that would be ChromeOS. Zero configuration means nothing can get broken.

        The average user who started with MS Office 95 is now 50 years old. The younger average user at least knows there are alternatives to Windows.

        PC gaming is a whole other can of worms. I keep hearing that Valve did some black mahic and now most of Steam games work on Linux with no issues.

        • ichbinjasokreativ@lemmy.world
          link
          fedilink
          English
          arrow-up
          8
          ·
          9 months ago

          I’ve been gaming on linux for about two years now through steam proton and it’s really good. Some games don’t run because of anti cheat, some games run even better than on windows.

          • suppenloeffel@feddit.de
            link
            fedilink
            English
            arrow-up
            7
            ·
            9 months ago

            Gaming on Linux has come a long way and I always prefer to run it on Linux rather than a dedicated Windows boot, if possible.

            But if you rely on VRR, DLSS and have a decent HDR display, Linux unfortunately still isn’t quite there yet. VRR/HDR is mostly unsupported systemwide currently. DLSS sometimes works, sometimes requires a lot of debugging and ends up actually hurting the performance.

            If your hardware setup allows you to run your games at a decent framerate without DLSS/VRR, this likely won’t be an issue for you.

        • olympicyes@lemmy.world
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          1
          ·
          9 months ago

          Google Docs is the only meaningful competitor to Office. No one I know wants to try Linux desktop and I think it’s hard to convince anyone to give up the convenience of Windows. Proton works but in my experience requires too much experimentation for the average user.