““We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff,” Shen said. “I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.””

The quest design team being overbooked and not having time certainly explains a lot.

  • alcoholicorn@lemmy.ml
    link
    fedilink
    English
    arrow-up
    42
    arrow-down
    1
    ·
    8 months ago

    I think the “just keep going” was a Tod Howard demand, his ideal game is a LLM that generates endless radiant quests. Generated content has been a hallmark of everything he’s touched, and it’s always a low-point in that game because he expects it to stand by itself, instead of using it as a tool for the designers to build off of.

    • A_Random_Idiot@lemmy.worldOP
      link
      fedilink
      English
      arrow-up
      14
      arrow-down
      1
      ·
      8 months ago

      Tod doesnt want a game.

      He just wants an AI sandbox that he can churn out endlessly, make shittons of money with, with little expense or effort

      • alcoholicorn@lemmy.ml
        link
        fedilink
        English
        arrow-up
        11
        arrow-down
        1
        ·
        8 months ago

        The worst part is that it’s the opposite of effortless, imagine what they could have with 8 years of designing a deep, rich world with compelling stories, 8 years of adding whatever features seem cool. Instead we get an endless expanse with the depth of a puddle.

        • A_Random_Idiot@lemmy.worldOP
          link
          fedilink
          English
          arrow-up
          4
          ·
          8 months ago

          its a lot of effort to create it, but once its created he just has to feed it prompts and watched the fanboys buy up version after version.