"It became very clear that we were missing the large final location that was going to tie the story together," says former lead quest designer Will Shen.
Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.
Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.
Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.
Every Bethesda game since Skyrim (and arguably Skyrim, depending on who you talk to) has followed the exact same script: exponentially longer development time to shart out marginal graphics improvements, dumbed-down mechanics and vastly less engaging storytelling.
Up until Starfield I had managed to enjoy all of them for what they were (with modders’ help of course). But Starfield is so aggressively dull I had a free 30-day trial of Microsoft GPU and could only manage maybe a week of playing it on the cloud before I was literally too bored to bother.
Given Bethesda’s trajectory, I have to agree with you. ES6 is going to be pure shit.
Don’t forget, Starfield was Todd’s dream game.
Yeah, he must have been dreaming it was a good game