• TheRedPriest@rimworld.galleryOP
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    2 months ago

    My first Anomaly run, a Void research group turned Void Cultists. Did all modless to get a feel for the new mechanics (and let the mods update). All in all I had a great time with this colony, and I eagerly await for mods to start using the anomaly systems

      • TheRedPriest@rimworld.galleryOP
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        2 months ago

        Oh hard to pick. As far as entities to keep in containment: Flesh nucleus and Devourers. Free flesh and when Devourers escape i just send a ghoul in to get eaten while everyone else wails on them,

        Lore-wise? Revenants. They are SUPER annoying to deal with tho.

        • Fizz@lemmy.nz
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          2 months ago

          Yeah I love the revenants. The first one I encountered got 4/8 ok my colonists before I tracked him down.

  • Claus@wandering.shop
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    2 months ago

    @TheRedPriest@rimworld.gallery Oh wow, I love everything about this base :-) The way that the rooms follow the mountains without being just a set of squares, the decorated entryways, and most of all the monolith that fell just in the middle of the ancient danger… How many years did this colony go for?

    • TheRedPriest@rimworld.galleryOP
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      2 months ago

      Thank you! I try to follow the organic lines of mountains and rivers when I build, lends itself to a more…natural look. The colony went for 17 years, first doing the Anomaly “ending” and then the ship since it was a type of ending I had never done. And yea the monolith breaking through the roof of the ancient danger was a…surprise to be sure. Let me know they can kinda land just about anywhere.