Ategon@programming.devM to Game Development@programming.devEnglish · 2 years agoQOTD: If you could go back in time, what advice would you give your past self before you started making games?message-squaremessage-square20fedilinkarrow-up113arrow-down10file-text
arrow-up113arrow-down1message-squareQOTD: If you could go back in time, what advice would you give your past self before you started making games?Ategon@programming.devM to Game Development@programming.devEnglish · 2 years agomessage-square20fedilinkfile-text
minus-squarech0ccyra1n@emeraldsocial.orglinkfedilinkarrow-up2·2 years ago@Ategon When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
minus-squarebikesarethefuture@programming.devlinkfedilinkarrow-up1·2 years agoWhat’s the point of making such a small game?
minus-squarech0ccyra1n@emeraldsocial.orglinkfedilinkarrow-up6·2 years ago@bikesarethefuture That I’ll actually finish it
minus-squarebikesarethefuture@programming.devlinkfedilinkarrow-up1·2 years agoMakes sense, let’s say you finish two or three, then maybe it’s a good idea to make a bigger one?
minus-squareduckington@lemmy.worldlinkfedilinkEnglisharrow-up3·2 years agoIf you start small and finish something, then you can always expand it out. If you start big, you might never finish something substantive and end up giving up without a project to show for it
minus-squarebikesarethefuture@programming.devlinkfedilinkarrow-up1·2 years agoYes I love that approach , expand once you have a finished product
@Ategon
When you think your game’s scope is small, it isn’t. Keep scoping as tiny as possible so you could finish your game in a week or two
What’s the point of making such a small game?
@bikesarethefuture
That I’ll actually finish it
Makes sense, let’s say you finish two or three, then maybe it’s a good idea to make a bigger one?
If you start small and finish something, then you can always expand it out. If you start big, you might never finish something substantive and end up giving up without a project to show for it
Yes I love that approach , expand once you have a finished product