That’s why I said with the right engines. 😅
I know that some optimization of the graphical computing and input modules are a must. But it’s not impossible.
DevOps Engineer in the gaming industry here. It’s a political problem. They want it to be exclusive for a platform to sell more of that platform. If you develop with porting in mind, you can port a game with a team of 1 to 5 and get it done in under a month, depending on the size of the game.
While it’s a little more complicated than just compiling the code for multiple platforms, I do agree that the effort would have been worth it
That’s why I said with the right engines. 😅 I know that some optimization of the graphical computing and input modules are a must. But it’s not impossible.
DevOps Engineer in the gaming industry here. It’s a political problem. They want it to be exclusive for a platform to sell more of that platform. If you develop with porting in mind, you can port a game with a team of 1 to 5 and get it done in under a month, depending on the size of the game.