This may be the wrong place because it’s for Blender art itself… if so, please remove.
I have an arc. Lets say it’s something like the image attached to this post.
How would I bend the tip of one end so the rest of the shape stays uniform and bends evenly / organically? I’m trying to have it keep fairly even proportions and smooth curves.
I’ve tried a few tutorials on bending, rotating, and they always end up with turns along specific vertices, giving a sharp turn or a stretched effect. “Skew” may be the right term I’m looking for.
If possible, try splines instead meshs