NumPy 2.0.0 Release Notes
NumPy 2.0.0 is the first major release since 2006. It is the result of
11 months of development since the last feature release and is the work
of 212 contributors spread o...
We’ll that’s huge. NumPy is fantastic. Had to use it for a bunch of linear algebra calculations for a Mars Atmospheric Descent Calculator. Fully mapped the trajectory and flight path as it entered the Martian Atmosphere. Was a cool little program…
I’ve had a short period, where i had to use it during uni, and it was honestly a pretty solid experience. Unfortunately i can’t say that about MATLAB, as that was a nightmare in every way imaginable
I’ll see if I can boot it up and send you the output later. It’s been awhile. If I can get it working, I’ll ask you to give me a bunch of inputs (speed, trajectory, altitude, etc) and I’ll send you the output. I had the speed and trajectory calculated every 0.1s so it was relatively accurate. I was planning to add in boosters and parachutes, but I never got that far. The best I can. Give you os how long it takes to plummit into the ground and at what speed lol…
It was pretty cool as it would correctly show orbits and the effect of atmospheric drag if you didn’t fully descend in the first orbit around the planet, so you’d just see it loop around several times until it bled off enough speed to eventually descend into the atmosphere. I think I managed to get coreliolis effects added before I stopped messing with it.
We’ll that’s huge. NumPy is fantastic. Had to use it for a bunch of linear algebra calculations for a Mars Atmospheric Descent Calculator. Fully mapped the trajectory and flight path as it entered the Martian Atmosphere. Was a cool little program…
I’ve had a short period, where i had to use it during uni, and it was honestly a pretty solid experience. Unfortunately i can’t say that about MATLAB, as that was a nightmare in every way imaginable
Now this I have to see…!
I’ll see if I can boot it up and send you the output later. It’s been awhile. If I can get it working, I’ll ask you to give me a bunch of inputs (speed, trajectory, altitude, etc) and I’ll send you the output. I had the speed and trajectory calculated every 0.1s so it was relatively accurate. I was planning to add in boosters and parachutes, but I never got that far. The best I can. Give you os how long it takes to plummit into the ground and at what speed lol…
It was pretty cool as it would correctly show orbits and the effect of atmospheric drag if you didn’t fully descend in the first orbit around the planet, so you’d just see it loop around several times until it bled off enough speed to eventually descend into the atmosphere. I think I managed to get coreliolis effects added before I stopped messing with it.
I mean, what were all the coefficients you looked at? Your source code would be really cool, assuming you’re wanting to open it up, of course.