• TurboWafflz@lemmy.world
    link
    fedilink
    arrow-up
    22
    ·
    10 days ago

    The really awful part is that there’s not really any regulation that can stop this. If you ban taking away games people bought then they’ll just switch to a subscription which is even worse

    • whotookkarl@lemmy.world
      link
      fedilink
      arrow-up
      20
      ·
      10 days ago

      If you had reasonable copyright terms like 5 years and a requirement to release code/digital artifacts for library archival once it becomes public commons?

    • bolexforsoup@lemmy.blahaj.zone
      link
      fedilink
      arrow-up
      20
      arrow-down
      1
      ·
      edit-2
      10 days ago

      Except that’s not a problem in many countries so I don’t know why it has to be this way. US media ownership laws are among the worst in the world in that they are basically non-existent. It’s always been like this because we lack imagination and the companies are greedy as hell.

      Like people act like this is a new problem with digital media, but it is actually the case with physical media too - there are all sorts of restrictions about what you can and can’t do with it. We basically don’t own anything media-wise, we never have. The difference is now they can enforce it more strategically and effectively with digital downloads.