For context, Larian Studio founder Swen Vincke predicted that the game could reach 100,000 peak concurrent users during its debut period, and that was a fairly optimistic prediction. I work in IT, and really feel for those folks. I hope they designed their infrastructure to scale!
And that’s only Steam, not including GOG, or the influx of PS5 users next month. Let’s take it to 1 million!
There is still stuff in here that other games have managed to fix like a decade ago, like being able to access all your characters inventory in the camp, having a place where all the books and texts you’ve read are collected, automatically picking up gold or merging the inventories of enemies when their bodies are close together. The quest log is just a void filled with text, without any flavor or convenience whatsoever, no way to click on a quest and see where the quest marker is or anything like that. Same with the map, there’s no worldmap that shows the location of the individual maps on some larger scale that would help you orient yourself, no way to even switch between the different maps and all the fast travel points are just in one giant list. Also even in singleplayer I’ve not found an actual way to pause this game. For a game that was in early access for three years, these feel like basic things that never got the second round of polish they deserved.
I have collected several chests/containers that are in my box in camp. I have sorted my inventory into these containers, one with books for example. It’s relatively easy for me to add any books I find to it, so that part isn’t really an issue if you think for a second about it.
As for the quest log showing you were to go, yes it totally does if you know where to go. There’s a “show on map” button at the bottom of the log.
To pause, enter turn based mode. Shift-space on KB&M, or the button on the button right next to the camp button, where end turn is in combat. I somewhat agree in single-player, esc should just pause as well, but it really isn’t an issue worth worrying about.
The rest of what you said, yeah I agree with. Probably the most frustrating thing you’ve mentioned is the fast travel not allowing you to see other maps. I remember where each one is, but it’d be easier to select it on a map for some of them. They’re ordered based on the order you found them, so close ones may not be grouped.
My biggest wish is either to be able to place other chests in camp for better organization, rather than having the chests in the traveller’s chest. This could be done with a zone in camp that’s saved, or even better would be a portable hole item. It’s one of the oldest and most useful items in DnD, next to a bag of holding. Maybe the issue is dealing with taking one inside the other, which is supposed to open a portal to another realm and kill everyone basically, which requires work to add and sucks for new players who don’t know that.