Larian is having trouble fitting Baldur’s Gate III on the Xbox Series S, the lower-priced and lower-powered console in Microsoft’s ninth-generation lineup.
I was looking up more information on why there’s such an issue getting BG3 on Xbox, and found this article with a lot more detail on the topic.
EDIT: The issue isn’t graphics or frame rate; it’s memory. The article goes into detail.
Mate, you’re not John Carmack. It would be a ridiculous assumption to think their developers didn’t take a serious look into optimisation before deciding to ignore the xbox ecosystem for initial launch.
Mate, nobody has made that assumption. (And Carmack is not the only one who can see there’s probably room for improvement here.)