• radiofreeval [any]@hexbear.net
    link
    fedilink
    English
    arrow-up
    1
    ·
    5 months ago

    No because the motivation to make that decision and the solution to the problem are entirely different. With forcing people to buy DLCs the motivation is to make more profit off existing customers and the solution to cut down on the playtime required is giving money to the developers. It’s a pay to progress. Whereas with fromsoft games, the decision to not include difficulty options is an artistic one, not a financial one designed around splitting the game into pieces and requiring users to play to progress. (You could argue all artistic decisions in games are also financial ones because the art in question must market itself by it’s content but that doesn’t make these two scenarios any more similar). Games not providing a easy route through due to artistic decisions and games splitting themselves into segments to maximize profit are not really comparable decisions.

      • radiofreeval [any]@hexbear.net
        link
        fedilink
        English
        arrow-up
        1
        ·
        5 months ago

        Not really because you not being able to play the game makes fromsoft less money than you being able to beat it. If you could beat it, there’s a chance you might buy the DLC, whereas not being able to complete the game discourages you buying another fromsoft game in the future. This is why elden ring has some level of “easy mode” through co-op summoning, mimic tears and over leveling.