With initial hype but failed promises, live service games have gotten a lack of trust from players due to poor performance. Therefore, is it worth investing?
If it’s self-hostable, it absolutely is. I self-host Minecraft on my home LAN and my kids can absolutely play even if the Internet goes out. That’s by definition offline, though you can certainly put it on a public server if you choose.
No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.
LAN and direct IP connections allow for network multiplayer games to work when official servers are no longer operational.
And self-hosted servers are a thing. By “offline,” I mean “not connected to official servers.”
That is not what offline means.
If it’s self-hostable, it absolutely is. I self-host Minecraft on my home LAN and my kids can absolutely play even if the Internet goes out. That’s by definition offline, though you can certainly put it on a public server if you choose.
I can play offline with tens of thousands of other players in a dynamic real time campaign on a LAN?
Neat!
No, you can’t. They decided not to give you that functionality. But amateurs are able to get pirate MMO servers up just fine until the lawyers come through, so it’s all possible for us to do if they let us.
Cool, so it doesn’t matter if the official game is live service then.
I’m not sure how you got to that conclusion from that.