Overall it seems like Larian made an improved version of 5e. I almost want a PHB based on these rules. It’s like an Advanced 5e.There’s definitely some things that wouldn’t transfer to the table top as well like handling 4 boons and buffs to every roll.

I really like the camping supply cost to long rests and the weapon special abilities recharged on short rests.

  • theRealBassist@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    Definitely not, but not because they’re bad changes. Larian made a goddamned amazing cRPG. BUT, a good cRPG a TTRPG does not make.

    There’s a big movement among DM’s to make gameplay crunchier, less forgiving, and more mentally engaging. Larians changes with camping supplies and weapon abilities are both examples of this kind of design philosophy.

    However, the vast majority of TTRPG players these days are not either veterans or DMs, and a decent portion of them aren’t looking for crunchy gameplay. They want ease of use and fun.

    5e isn’t perfect, but it is massively more approachable than 3.5e or many other systems. Adding new mechanics like “Hey man, I know that you’re a wizard and like casting spells is the whole reason you picked this class, but you didn’t loot that fish off a dead goblin earlier, so sucks to be you” is just going piss off players.

    At my table it’s a simple “Are you in a safe place? Cool then you can long rest”. No extra mechanixs, just a simple “Is your character safe to totally relax for 8 hours”.

    In both systems we’re making our players think twice about using their abilities. However, Larian’s system would encourage gameplay that’s not engaging or rewarding, while mine just encourages mindfullness about where you sleep.

    I highly encourage watching Matt Colvilles video on how game system’s rewards are indicative of the style of gameplay they are desiring because it works both ways.