The most immediate example I can think of was called “Subverse,” which was directly advertised as some sort of anti-SJW (I think it was called that at the time because woke/DEI weren’t quite in common use yet) awooga pandering game where you played some boring ego insert that had a space harem that marked as many safe dopamine boxes for boring nerds as possible to pander to freeze-gamer gaters and cater to their cooming needs.

The game was boring. Full stop. It was boring. The gameplay itself was shallow and uninspired, and even the le sexy sex scenes were boring according to the general assessment of the very same treat hogs it was targeted to pander toward.

“Yandere Simulator” would count if that steaming pile of irradiated shit ever actually got completed. It was like Star Citizen for kiddie creeping weeb gooners, but less profitable.

  • ashinadash [she/her]@hexbear.net
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    4 months ago

    Does the my-hairdo game count? I guess it sold a fuckload but seems to have fallen off, and Warner Bros was yapping about big console games being so unstable and unprofitable, lol.

    • UlyssesT [he/him]@hexbear.netOP
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      4 months ago

      It had a big up-front surge from wagon circling status quo warriors that wanted to rally in defense of their precious unexamined childhood treats (you know, virtue signaling with a performative gesture), and yes that made it profitable, but it did fall of pretty damn fast, so I say it counts.