I recently decided to play through the Konami Castlevania collection, and holy shit they are bad, I’m sure they get better, but I got to Dracula in the first game and the controls are SOOO fucking bad. This picture encapsulates exactly how I feel. Just at work, hating Castlevania, and thinking about playing it when I get home.
Not sure which collection you’re playing but there’s basically two types of Castlevania games. There’s the ones modeled after the first game, the Richter style games. A linear platformer, many have frustrating controls. I generally hate these ones. Then there’s the ones that spawned from Symphony of the Night that gave the Vania in the Metroidvania genre games. These rock and most of them are generally pretty good.
Super Castlevania 4 is the best of those early ones. Rondo is pretty good also but very hard. People find charms in the first 3 but they’re a bit rough.
If you prefer the Symphony lineage, the gameboy collections are very good. Not every game is brilliant but it’s amazing value.
That happens in Super Castlevania/4, and then subsequently un-happens and never fully comes back. I have no idea WTF was up with that decision. Being able to whip in all directions was rad.
You can kinda-sorta whip diagonally upwards in Castlevania: Bloodlines and you can still do the thing where you hold the button down and fidget around impotently with the whip in Rondo of Blood and Dracula X, but that’s about it. Oh, and I guess you can do the thing in Castlevania: Circle of the Moon where you helicopter the thing around and it does crap for damage, too. Lame.
I recently decided to play through the Konami Castlevania collection, and holy shit they are bad, I’m sure they get better, but I got to Dracula in the first game and the controls are SOOO fucking bad. This picture encapsulates exactly how I feel. Just at work, hating Castlevania, and thinking about playing it when I get home.
Not sure which collection you’re playing but there’s basically two types of Castlevania games. There’s the ones modeled after the first game, the Richter style games. A linear platformer, many have frustrating controls. I generally hate these ones. Then there’s the ones that spawned from Symphony of the Night that gave the Vania in the Metroidvania genre games. These rock and most of them are generally pretty good.
Super Castlevania 4 is the best of those early ones. Rondo is pretty good also but very hard. People find charms in the first 3 but they’re a bit rough.
If you prefer the Symphony lineage, the gameboy collections are very good. Not every game is brilliant but it’s amazing value.
it gets better once you have full control of the whip, i think that happens in super castlevania 4
juat wait til you get to simons quest, which is the game that pretty much created the gamer review format when AVGN uploaded his review in 2004
That happens in Super Castlevania/4, and then subsequently un-happens and never fully comes back. I have no idea WTF was up with that decision. Being able to whip in all directions was rad.
You can kinda-sorta whip diagonally upwards in Castlevania: Bloodlines and you can still do the thing where you hold the button down and fidget around impotently with the whip in Rondo of Blood and Dracula X, but that’s about it. Oh, and I guess you can do the thing in Castlevania: Circle of the Moon where you helicopter the thing around and it does crap for damage, too. Lame.