TheLongPrice@lemmy.one to Godot@programming.dev · 6 days agoBreak it up! Improving Your Godot Code Using Componentsnishchalb.github.ioexternal-linkmessage-square12fedilinkarrow-up174arrow-down10file-text
arrow-up174arrow-down1external-linkBreak it up! Improving Your Godot Code Using Componentsnishchalb.github.ioTheLongPrice@lemmy.one to Godot@programming.dev · 6 days agomessage-square12fedilinkfile-text
minus-squareParagrimm :godot:@mastodon.gamedev.placelinkfedilinkarrow-up1·4 days ago@mrsgreenpotato No, I don’t have a Zombie Class :D I just have an Actor. And the components define that it’s a “Zombie”. I’d probably add “Bumpable” as a BumpableComponent or whatever :D
@mrsgreenpotato No, I don’t have a Zombie Class :D I just have an Actor. And the components define that it’s a “Zombie”. I’d probably add “Bumpable” as a BumpableComponent or whatever :D