The Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 years agoHow hard could it be?lemmy.worldimagemessage-square176linkfedilinkarrow-up11.41Karrow-down115cross-posted to: lemmydirectory@lemmy.dbzer0.com
arrow-up11.39Karrow-down1imageHow hard could it be?lemmy.worldThe Picard Maneuver@lemmy.world to RetroGaming@lemmy.worldEnglish · 2 years agomessage-square176linkfedilinkcross-posted to: lemmydirectory@lemmy.dbzer0.com
minus-square__dev@lemmy.worldlinkfedilinkEnglisharrow-up12·2 years agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.