Hello!

As promised, one (and hopefully the last!) hotfix to Syrenthia. It was originally planned to release early this week, but we wanted to add a bit extra to this hotfix, as the next update will be at least a couple of weeks away and should include the first Quality of Life improvements.

Let’s get started!

+342 changelogs

Added

  • Added a new shop to the game.
  • Added a new NPC to the game.
  • Added a second way to unlock the Mysterious G achievement.
  • Added couple of new recipes to the game and related items.
  • Added some new achievements to the game.
  • Added some new unlockable PFP options to the game.
  • Added Portuguese, Turkish, Chinese (Simplified) and Swedish languages to the game. If you want to help translating to these languages, please check https://wiki.walkscape.app/wiki/Localization

Changed

  • Changed how the Saved Steps cap is calculated. Now the Saved Steps cap is 10k between character levels 1-10, after which it will increase by 1k each character level.

Fixed

  • A couple more hardcoded strings added to localisation files.
  • Fixed the job reward collection error text, which always pointed to Kallaheim incorrectly.
  • Multiple fixes and improvements to consumables.
  • Fixed the text padding on Gear page.
  • Fixed the extra padding on traveling activity when it was referenced to as a text tag.
  • Fixed the missing rarity colors on WalkPedia and elsewhere.
  • Multiple fixes to existing content in the game.
  • Fixes crafting activity validation when requirements are not met.
  • Fixes to how shops using special currencies work.

Poll results

We had 512 responses to the poll, and here are the results!

How the features were ranked

WalkPedia and Travel + 1 Queue

Crafting Queue + Crafting Overhaul and Banking + Inventory Overhaul

Gear Sets and Tracking + Favoriting content

Notifications

Plan based on the poll

Based on the poll, here’s the rough plan on how we’re going to be implementing the major QoL additions that we asked your opinion on. As an important note, the plan is not final and might change depending on what makes sense at which point, but for now the following plan follows both what were most wanted and what makes sense from a development standpoint.

  • Gear sets were voted as the most important feature, with Travel + 1 coming as a close second. From a development effort standpoint, gear sets are one of the easiest, and that’s why I’ll start with that. Also, having it done is going to make it easier to integrate with Travel + 1 and Crafting Overhaul.
  • Travel + 1 will be the second feature. It is the most “work-heavy” out of all of these, as it also requires a rework on how activities work in the game. While working on that, we’ll make the necessary changes to be able to use the new system with Notifications and optimize the calculations and clear the way for some more diverse activities to add in future content updates.
  • Travel + 1 will likely include some major improvements to the main navigation of the game.
  • Crafting Queue & Crafting Overhaul and Banking & Inventory Overhaul will be after Travel + 1.
  • Lastly, Notifications, Tracking & favoriting, and WalkPedia will be implemented along with adding some minor QoL tweaks around the game.

Thank you all for voicing your opinion, and it was great to hear which features meant the most to you! Happy walking ❤️️