Blizzard’s World of Warcraft is no stranger to costly in-game cosmetics, but its latest super expensive mount is so popular it’s causing a shortage of WoW Tokens in the in-game auction house.
Nothing inside a video game should cost real money.
I wouldn’t go that far, otherwise you would also kill off essentially third parties producing content a la Second Life or the asset stores in various game engines as well as services provided by players to other players.
You are advocating for a game specific solution to a general capitalism problem. It would be much better to ban absurdly high profit margins in general than to be extremely heavy-handed in the game industry and let the problem continue in all the other areas where it actually matters a lot more.
I wouldn’t go that far, otherwise you would also kill off essentially third parties producing content a la Second Life or the asset stores in various game engines as well as services provided by players to other players.
Developing a video game is not “inside a video game.”
When somebody’s playing raid sherpa or whatever, pay them in gold.
Even if stopping this cuts off some legitimate niche - that beats letting it swallow the entire industry.
You are advocating for a game specific solution to a general capitalism problem. It would be much better to ban absurdly high profit margins in general than to be extremely heavy-handed in the game industry and let the problem continue in all the other areas where it actually matters a lot more.
This specific business model is a scam, regardless of which numbers we twiddle.