• paraphrand@lemmy.world
    link
    fedilink
    English
    arrow-up
    13
    ·
    14 days ago

    Sounds like something only a small number of devs would implement. Unless they are confident they can fuck with the memory space of all games without issues. I expect a PS5 game is a bit more complicated than a saved state on an SNES.

    Right?

    • Matty_r@programming.dev
      link
      fedilink
      English
      arrow-up
      6
      ·
      14 days ago

      We’re already capable of snapshotting memory state, I suppose this is just the next step of that. Maybe writing to a memory buffer etc