cross-posted from: https://lemmy.zip/post/26533086
Linux kernel 6.12 is one of the most significant releases of the year, delivering a feature nearly 20 years in the making: true real-time computing.
cross-posted from: https://lemmy.zip/post/26533086
Linux kernel 6.12 is one of the most significant releases of the year, delivering a feature nearly 20 years in the making: true real-time computing.
Actually I think its the other way for gaming: If you have consistent input delay, it will not feel sluggish. Same why consistent 30 fps feels better than varying 31 to 39 fps. Similar for gaming, especially if you play speedrun or 1vs1 fighting games, you would want to have consistent delay. However, if that adds too much delay its probably counterproductive. But for single player games, a consistent delay is the opposite of sluggish.
At low numbers, it doesnt matter. If you exqgerate the numbers the effect is more clear.
Eg. if the latency was 100ms, it would feel your movments are behind by 100ms, which would be unplayable.
But if you had a typical latency of 10ms, with rare spikes to 1s, the spikes would be considered lag, and annoying, but most of the time its good and playable.