Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · il y a 1 anThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square70linkfedilinkarrow-up1120arrow-down11
arrow-up1119arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · il y a 1 anmessage-square70linkfedilink
minus-squarepruwybenlinkfedilinkEnglisharrow-up7·il y a 1 anSurprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.
Surprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.