Chloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 13 hours agoThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netexternal-linkmessage-square49fedilinkarrow-up188arrow-down10
arrow-up188arrow-down1external-linkThe world is ending but here's a side quest - will RPGs ever solve their urgency problem?www.eurogamer.netChloyster [she/her]@beehaw.orgM to Gaming@beehaw.org · 13 hours agomessage-square49fedilink
minus-squarepruwybenlinkfedilinkEnglisharrow-up4·8 hours agoSurprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.
Surprised this article didn’t mention Ludonarrative Dissonance, which this seems to be an example of.