All (action)games I know of don’t have real and proper surface collision detection, except some physics games. Just an example: If my Char hits something or someone the weapon goes straight through without any physical reaction, it just counts the damage I’ve done. Are there any games out there, in which physics are calculated correctly and taken into visual account?!

  • DrumbeatF@sopuli.xyz
    link
    fedilink
    English
    arrow-up
    14
    ·
    edit-2
    1 day ago

    Exanima, it’s mostly a testing ground for a game the devs want to make around this concept. It’s a good time, and also exactly what I think you’re looking for.
    Not to bury the lede, it is a fairly full featured action game, but there’s not really a story element at this stage.
    https://store.steampowered.com/app/362490/Exanima/

    • ArtikBanana@lemmy.dbzer0.com
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 day ago

      I also had Exanima in mind.
      The story is actually already there, it’s just easy to miss :)
      Although I’m guessing once they finish up work on the AI, roles and dialogue system soon, there’ll be more of it.

      • DrumbeatF@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        4
        ·
        1 day ago

        True, somewhat of a “look for the story and you’ll find it” dark souls vibe. I got the impression from dev logs that the end goal is a more traditional RPG story

        • ArtikBanana@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 day ago

          I believe that’s more of a goal for Sui Generis. Which is the game they initially begun working on (and still are).
          They do have some dialogue with Derrin that gives us some lore, so I’m guessing we’ll get more of that.

    • lembaOP
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 day ago

      Wow, this looks like fun. Thx for the tip