alessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 7 days agoA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comexternal-linkmessage-square95fedilinkarrow-up1641arrow-down110cross-posted to: technology@lemmy.worldgames@sh.itjust.workslemmydirectory@lemmy.dbzer0.com
arrow-up1631arrow-down1external-linkA Valve engineer fixed 3D lighting so hard he had to tell all the graphics card manufacturers their math was wrong, and the reaction was: 'I hate you'www.pcgamer.comalessandro@lemmy.ca to PC Gaming@lemmy.caEnglish · 7 days agomessage-square95fedilinkcross-posted to: technology@lemmy.worldgames@sh.itjust.workslemmydirectory@lemmy.dbzer0.com
minus-squarekrashmo@lemmy.worldlinkfedilinkEnglisharrow-up15arrow-down2·edit-27 days agoNothing about 3D animation is ideal. It’s all about reasonable approximations. Needing to build better GPUs to support tracing individual photons is insane when you could just slightly increase ambient lighting in the area of a light source.
minus-squarecatloaf@lemm.eelinkfedilinkEnglisharrow-up5·7 days agoThe current flashlight implementation is a reasonable approximation, when the rest of the map is properly lit with very dim light.
Nothing about 3D animation is ideal. It’s all about reasonable approximations. Needing to build better GPUs to support tracing individual photons is insane when you could just slightly increase ambient lighting in the area of a light source.
The current flashlight implementation is a reasonable approximation, when the rest of the map is properly lit with very dim light.