• Dreyns@lemmy.ml
    link
    fedilink
    arrow-up
    2
    ·
    11 months ago

    Your background is grey and it’s illuminating your scene. This flattens all your shadows and gives it a cheap 3D look. With an hdri and a well place key/sun light you can have a much more believable lighting

    • Mandy@sh.itjust.worksOPM
      link
      fedilink
      arrow-up
      1
      arrow-down
      1
      ·
      11 months ago

      Like I said, I havent noticed much difference with an hdri image But Especially in the shadow department

      • StijnVVL@lemmy.world
        link
        fedilink
        arrow-up
        3
        ·
        11 months ago

        There’s a lot of room for improvement in your lighting. An HDRI will help tremendously, but darkening your world and increasing the key lights will get you a long way already.

        Keep it up

          • TheFonz@lemmy.world
            link
            fedilink
            arrow-up
            1
            ·
            11 months ago

            You can use an hdri or the sun sky system and get same results. Let go of the hdri stuff and pay attention to the other points user is making. There is room for lighting that goes well beyond the hdri element. All hdri does is simulate natural light system as an environment light. You still have to dress up the scene with the necessary lights etc.

          • Dreyns@lemmy.ml
            link
            fedilink
            arrow-up
            1
            arrow-down
            1
            ·
            11 months ago

            An hdri is an environnement High Dynamic Range Image, you can get a lighting as if your scene was happening outside. The sun in the image illuminates the scene, and the sky gives your shadow a nice blue hue.