Is there a way to DM a user here? I don’t see it anywhere in my client (jerboa)
In the desktop web site, if I click on your user id, there’s a “Send Message” button on the top right area of your profile page.
I just tried sending you something with it.
No idea about clients tho.
You can click on a user name to send a private message, but it doesn’t save the sent private message anywhere. You get replies to your inbox, but no copy of the sent message can be viewed.
Lemmy lacks the ability to deal with private messages in a dedicated space which is something that’s lacking I think. It lumps private messages in with community messages, but I think that’s confusing. I suppose I could live with it, but the failure to show sent private messages anywhere is a problem for me.
Jerboa doesn’t support DMs yet, it’s very new. Also, you should know that Lemmy’s DMs are not at all secure, and federated just like public posts, meaning admins can read them if they choose to. I’d suggest you use something like Matrix (sometimes known as Element) to DM people. :)
In most cases I’d just want to DM somebody to ask about something on Lemmy (i.e. message a mod) so nothing that I’d be too worried about privacy with, but yeah I kinda assumed they’re not super secure.
Then again I doubt Reddit etc were either
as an abstract thought… I have not seen a technical reason prohibiting federated e2e encrypted messages at some point in the future. so, when development can shift immediate focus from the “must-haves” and toward the “nice-to-haves”, we may well get secure, private, on-network DMs.
I think the normal issue prohibiting e2e encrypted messages being actually good is that end to end encryption requires keys, and keys require verification, and verification requires a trusted outside channel.
As it stands I would want a secure line to some random user I don’t know anything about, so I need a key. Where do I get a user’s key? I ask the same untrusted admin of their lemmy instance for it and they give it to me. How do I validate this key is actually this user’s? I don’t, I just trust the key the admin gave me. Then I encrypt my message and send it over.
So it protects against an honest instance being attacked later. Or against a shortsighted admin who might feel a little like peeking but hadn’t thought about being dishonest yet.
But in exchange for a smidge of security, what you gain is that new clients can’t read any DM you received before you started using it, or a buggy client who hasn’t synced the keys lately sending a message that only 2 of your clients can read but not the one you’re using right now. Or a phone falling into a toilet and effectively taking all your DMs with it because either there was no UI to back up your keys, or there was one but you didn’t use it because no one ever uses it, or there is a UI to backup the keys but no UI to import them on the next client, etc.
indeed, difficult problems abound - but signal or briar style tradeoffs may be acceptable to those looking to make use of encrypted DM type comms.
this comment by @yote_zip@pawb.social in the thread points to at least one early consideration on the issue.
anyone who cares (as you do) knows that e2ee is hard as hell to implement properly, especially when its user facing. lots of traps at every step, but there are possible paths if we define what we want to achieve and make that scope crystal clear to the user. improper / mistaken tool use is often much worse than no tool at all. federation makes tool selection all the more important.
as for me, fediverse e2ee would be an initial channel to establish connections that may lead to other, more suitable channels. confirmed identity of internet strangers (beyond initial key exchange) in this particular venue is less important to me than the ability to pass a few ephemeral, secure messages. in my world, who I send my grandmother’s super secret meat sauce recipe to is slightly less important than putting clear text on the wire or into instance storage for anyone to potentially see… forever. everyone has their own requirements and its unlikely that fedi e2ee will satisfy them all.
I know that soatok made a proposal for this a while ago, but I don’t know if it went anywhere.
thanks for this link! i had not seen it before.
Overwhelmingly on this page, the sentiment is that people do not want karma. I literally only have four bullets of pros while the cons fill up an entire page. Here are some changes the people have mentioned to have instead of karma. (Note that these are truncated and may not reflect their exact suggestion) Changes: Slashdot’s system: karma can only get +5 or -1 (@solstice) Awards! Still worth nothing, but sometimes a post deserves more than an upvote, hence stickers (@wwaxwork) Buy/Give awards as a way to support this (@penguinsAreRapists) Give users notifications if they reach upvote thresholds for upvotes or downvotes. Still gives dopamine (@squaresinger@feddit.de) Voting system nice, but no need for sitewide (@Duchess) Easily seen age and activity metrics. Helps to tell apart old account that regularly posts from young, spammy account (@Cybermass) A percentage/history graph/something that uses multiple metrics to produce the rating. Needs discussion to flesh out (@EtherWhack) Lemmy does not need to be an exact copy of Reddit (Dick Justice) No carry over, but hidden metric might be good (@WetBeardHairs) Flairs that the community can award (@Waitwuhtt) Negative scores on posts should be hidden except to moderators. Autoreport posts that go below 0. (@dreadedsemi) Get rid of visible up and downvotes (@joroo) Mastodon allows each instance to enable/disable these numbers but defaults to hidden (@dustyData) Lemmy can do this (Rozaŭtuno)
…I think that’s about all that I can glean from this thread before my head explodes. I’ve only read about half of all the posts. If you want the full doc which includes a compilation of pros, meh, cons, good talking points, and the changes, ask me. Edit: Good luck reading these since I don’t know how to create new lines on lemmy x_x
My big thought is this: one bot-infested instance could get anyone up to infinite “karma”. So, direct “karma” doesn’t work.
Now, you could do some simple stats, and be like “how many lemming’s worth of karma do you have, taking an instance’s active population divided by your share of ‘karma’”.
IDK - I like stupid internet points. I never cared how much other people had of them, but it’s fun to watch mine go up. It’s gamification in the most pure state - quantifying something to make it more pleasurable
I think it’s best they remain pointless, and someone’s ‘karma’ only appear when you click on their profile… but it’d be a shame if there was no way to earn them. Even if you received a total per-server, it’s just fun
Hello. Could you please paraphrase your title as a question please? It’s breaking rule #1. :)
Done!