Day 20: Race Condition

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FAQ

  • mykl@lemmy.world
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    18 hours ago

    Dart

    Simple path-finding + brute force. O(n*sqrt-n) I think but only takes ~200 milliseconds so that’ll do for today. Time to walk the dog!

    After being so pleased to have written my own path-finding algorithm the other day, I discovered that my regular more library already includes one. D’oh.

    (edit: shaved some milliseconds off)

    import 'dart:math';
    import 'package:more/more.dart';
    
    List<Point<num>> d4 = [Point(1, 0), Point(-1, 0), Point(0, 1), Point(0, -1)];
    
    List<Point<num>> findPath(List<String> lines) {
      var maze = {
        for (var r in lines.indexed())
          for (var c in r.value.split('').indexed().where((e) => e.value != '#'))
            Point<num>(c.index, r.index): c.value
      }.withDefault('#');
      var path = AStarSearchIterable<Point>(
          startVertices: [maze.entries.firstWhere((e) => e.value == 'S').key],
          successorsOf: (p) => d4.map((e) => (e + p)).where((n) => maze[n] != '#'),
          costEstimate: (p) => 1,
          targetPredicate: (p) => maze[p] == 'E').first.vertices;
      return path;
    }
    
    num dist(Point p1, Point p2) => (p1.x - p2.x).abs() + (p1.y - p2.y).abs();
    
    solve(List<String> lines, int cheat, int target) {
      List<Point<num>> path = findPath(lines);
      var cheats = 0;
      for (int s = 0; s < path.length - cheat; s++) {
        for (int e = s + cheat; e < path.length; e++) {
          var d = dist(path[e], path[s]);
          var diff = e - s - d;
          if (d <= cheat && diff >= target) cheats += 1;
        }
      }
      return cheats;
    }