• Elevator7009@ani.social
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    1 day ago

    I wish there was a demo. It seems like something I would like but I have an allergy to roguelikes.

    But I have ignored that allergy when given a very convincing reason to. I bought Hades for the story/dialogue and also enjoyed playing it.

    Guess it’ll be (sigh) watching people play the game online to see if I would like it.

    • Agent Karyo@lemmy.worldOPM
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      22 hours ago

      I would just go for it and buy it since it’s on -50% discount.

      I also generally dislike roguelikes (especially in a tycoon/citybuilder context), but they actually did pull it off and it works very well.

      Against the Storm is not perfect, it is fiddly in the first 2-3 hours. Some of the concepts don’t aren’t intuitive. But once you get over the initial learning curve, the game becomes really addictive.

      • Elevator7009@ani.social
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        58 minutes ago

        After reading the linked article I ended up deciding not to get it. Steam description is great, article suggests a way more bleak and desperate environment than I want to engage with and randomness in places that would make me very frustrated.

  • Agent Karyo@lemmy.worldOPM
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    2 days ago

    This is a great game. They’ve managed to pull off a roguelike citybuilder; a genre combination that one would think would not work. Great visuals and atmosphere too.

    • Chip_Rat@lemmy.world
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      22 hours ago

      Can you help me understand what “rogue-like” is? I have looked up the definition multiple times when I see it in posts like this, and I come away with “ok, I guess this game is a rogue-like.” I literally looked it up today when I saw a post that said Balatro is a rogue like. But I just don’t understand the genre/category/rules of what makes something a rogue-like or not or…

      • Agent Karyo@lemmy.worldOPM
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        20 hours ago

        It’s honestly not so much a genre as a playstyle.

        The focus is more on session-based gameplay. You go in, win/lose and start another run. Most roguelikes will give you permanent upgrades for success in a session that will make subsequent runs somewhat easier.

        That being said, the exact ruleset can vary a lot even among games that explicitly market themselves as roguelike.

        • Chip_Rat@lemmy.world
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          21 hours ago

          O M G

          Thank you. What the hell every other explainer on the internet?!?! That’s so simple. That makes so much sence.

          FFS my current game is a rogue-like and I never would have known this, despite literally looking up the definition earlier today.

          Thank you Karyo-san.